AI Insights · Timothy · October 2024
Top 5 Cooking Games on iOS in Sweden Q3 2024
Discover how the top cooking games performed on iOS in Sweden during Q3 2024, with insights into downloads, revenue, and active user trends.
During the third quarter of 2024, the top cooking games on iOS in Sweden showcased diverse performance trends in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming landscape.
Gossip Harbor®: Merge & Story from Microfun Limited saw a steady increase in weekly revenue, starting from approximately $12K at the beginning of July and reaching around $21.5K by the end of September. Downloads peaked mid-July with 1.5K, before stabilizing around 1.1K at the quarter's close. Weekly active users also rose, starting at 4K and climbing to over 6.4K by the end of September.
Happy Diner Story™ from PLAY FORTUNE LIMITED experienced a gradual decline in revenue, dropping from $1.8K in early July to about $500 by the end of September. Downloads significantly decreased over the quarter, beginning at 1.5K and eventually falling to zero. Despite this, weekly active users remained relatively stable, maintaining a consistent range around 2.7K.
Merge Cooking:Theme Restaurant by Happibits showed a progressive increase in revenue, starting at $376 and reaching $1.5K towards the end of the quarter. Downloads remained relatively low but consistent, averaging around 250 weekly. Active users demonstrated a steady climb from 877 to over 1.8K by the end of September.
Cooking Diary® Restaurant Game from Mytona experienced fluctuating revenue, peaking at approximately $1.2K in early July and ending September at $806. Downloads were modest, starting at 211 and dropping to 107 by the end of the quarter. Active users saw slight fluctuations, beginning at 1.1K and ending with a decrease to 972.
Lastly, Eatventure by Lessmore UG showed a varied revenue trend, starting at $1.1K, dipping mid-quarter, and closing at $785. Downloads peaked at 875 in early July but decreased to 410 by the end. Active users initially increased to nearly 3K before declining to 1.7K at the quarter's close.
These trends reflect the dynamic nature of the gaming market in Sweden, with each app showing unique engagement patterns. For more detailed insights, visit Sensor Tower.